Mike Faraday

Hello! I'm Mike Faraday, a very experienced writer and narrative designer, of games like Dead by Daylight, Deathgarden, and some that aren't about death at all, like Silt and Forza Customs.


Work

In a 25-year career, I've worked on more than more than 50 games. Here's just a few examples:

Icon for the game Silt

Silt

I acted as a narrative consultant for this beautiful, soulful puzzle-adventure.- Helped the team to decide on the story and atmosphere they wanted to create.
- Built a narrative framework to help deliver this, while maintaining a dream-like ambience.
Chosen in the Narrative Excellence category of the London Games FestivalFinalist - Apple Design Awards

Icon for the game Dead by Daylight

Dead by Daylight

I wrote player-facing content for this hugely successful (250K CCU) asymmetric multiplayer survival horror game.- IPs included Saw, A Nightmare on Elm Street, The Texas Chainsaw Massacre and Ash vs Evil Dead.
- Also created the backstory for the original character "Kenneth Chase" aka "The Clown".
- I wrote character biographies, level narratives and store item descriptions.

Icon for the game Forza Customs

Forza Customs

I wrote the entire narrative for this mobile spin-off of the famous car franchise.- Created a framework for a storyline that could provide a year of continuing content.
- Developed character backstories to help solidify the initial designs.
- Suggested small design changes that would allow for impactful branching moments.
- Wrote scripts for fifteen episodes, each focused on a unique element of car culture.

Icon for the game Tin Hearts

Tin Hearts

I consulted to help shape the narrative of this immersive narrative puzzle adventure game.- Initially acted as a historical consultant.
- Was then asked to suggest some changes to help get the story to the desired ending, as well as strengthening the characters and themes.
- Working from a synopsis I wrote a 20-minute script for a 'bedtime story'-style narrative video.

A few other games I have worked on:


Testimonials

Ashley Pannell - Senior Creative Director

Mike is a highly creative and dedicated Narrative Designer. His passion and love of games clearly comes through in his writing.
A pleasure to work with.

Kostas Zarifis - Head of Operations

I'd recommend Mike for any writing job, however big or small and I'm already looking forward to the next opportunity to work together again.

Millie-Jo MacIver - Project Coordinator

Mike is a truly wonderful mentor and a brilliant writer.
I would thoroughly recommend Mike for any senior, leadership or mentor-led roles.

Graeme Watson - Senior Games Producer

Mike is a top chap who never fails to deliver, even when there are tough deadlines. I was thoroughly impressed with his ability to research around a subject and deliver meaningful content.


About

I've been working as a game developer since 2001, starting as a level designer, moving into game design and then, in 2014, finding my true home, in writing and narrative design.Prior to all of that, my background was in film, and so telling stories has always been a part of my DNA. I love games, as they are such a comparatively young medium, and new ways are always being found to envelop gamers in a world.

Headshot of Mike

I have worked in most forms of game writing, from short- and long-form prose and screenwriting, through item descriptions and barks, to large-scale lore and world-building.My game design experience means that I'm also happy designing and scripting interactive narratives.As well as direct writing, I have acted as a consultant and editor, and have been a mentor to writers who are early in their careers.I'd love to chat with you, about how we can craft a narrative that engages and resonates with players, and best suits the game experience you're trying to create.


Contact

Find out more info about me, or drop me a line, by pressing the buttons below. I'm always happy to talk about games!